Many Japanese kendo sensei call kendo practitioners “players”. Intuitively, I always thought that something is wrong with this word in the kendo context, something was rubbing me the wrong way when kendoka were called anything other that this Japanese word. “Swordsman” seems to Westernized, and “kenshi” is somehow too pretentious.
Now, as I am reading Cal Newport’s “So Good They Can’t Ignore You“, I think I understand the reason for this fidelity loss due to translation. About 1/3 of the way into the book, he explores the difference between playing and practicing, as it applies to becoming a craftsman. The difference is that practice implies “constantly stretching your abilities”. This also implies discomfort, or rather, training to become used to discomfort. Playing, on the other hand, is pure fun.
When I read it, at first I thought that this contradicted the hypothesis that a “gamers mindset” is highly beneficial for developing a skill. Thinking about it a bit further, perhaps there is no real contradiction. The gamers mindset also involves challenging oneself, only the stakes are not high and the learning curve is not steep – both of these factors keep the process enjoyable.
In fact, even in kendo, a seventh-dan sensei at a recent seminar explained that being able to anticipate the opponent’s action allows his to remain relaxed, because the whole match becomes like a game. It goes something like this: there are only so many ways a human can move once he/she is committed to a particular type of attack. Once the opponent’s attack is recognized and categorized into a particular kind (which happens subconsciously, due to an incredible amount of practice), there is no need to rush to make a decision or flinch – the correct action (counter-attack) has already been pre-determined and all is left is to let it happen as if by itself. The process actually becomes fun in some sense.