Being a third-person shooter

AA5Q6304_06-02-2015.jpg

Some computer games can be categorized as either a first-person or a third-person type. In a first-person game, the player sees the virtual world through the eyes of the character and is not aware of what the character him-/herself looks like. In a third-person game, the player looks at the environment over the character’s shoulder or from above, but in any case, the character is a part of the picture tat the player sees. In other words, when we play a third-person game, we are aware of what we look like in the virtual environment.

Phil Libin, the former CEO of Evernote, mentioned in an interview with Tim Ferriss that different people tend to go through life in either a first-person or a third-person mode. According to him, there are advantages and disadvantages to being aware of one’s own image. I think that even if self-awareness can be distracting from the point of view of pure experience, having the ability to invoke the third-person mode at will is a tremendously useful skill. Taking photography as an example, it is not only important for the photographer to know what image he/she projects to the client, the models, etc., but it is also crucial to make the models aware of what they look like through the lens, so that they can adjust the pose, the makeup, etc.

I wonder what Velázquez, who included himself in the already busy composition of “Las Meninas,” thought about self-awareness and the image he projected in the presence of his royal models…

Being a “third-person shooter” is different from being a slave to the opinion of others, against which there are many warnings, including Hugh MacLeod’s “Ignore Everybody: and 39 Other Keys to Creativity,” for example. It is important to be focussed on the task and the experience at hand, but it is also important to realize that the proverbial big picture includes ourselves in it.

AA5Q3164_04-24-2015-Edit.jpg